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Restoration Druid + Arms Warrior

2v2
A Tier
+
How to Play
The Warrior opens with a stun (Intercept, a Shield Slam Storm Bolt, or a mace-stun weapon) and dumps cooldowns into a single global while the Druid peels with roots and keeps HoTs rolling. Win by chaining CC through trinket and re-bursting on cooldown; if the opener whiffs, fall back to poke damage and Cyclone lockouts to reset.
Common Matchups
Ranked from hardest matchup to easiest.
+
RM's Rogue opener can chain-lock the Warrior before he ever swings - save trinket for the first stun and have the Druid root the Mage to stop the follow-up Frost Nova/Blink kite.
+
The Warlock's Fear and DoTs stall Warrior pressure - trinket the first Fear if possible and dive the Warlock before Corruption/Curse of Agony stack too high.
+
Traps and pet interrupts make it hard to land a stun - bait a trap with a fake charge, then commit once it's on cooldown.
vs
Mirror match
Even
+
Comes down to who lands the first clean stun on the enemy Warrior - both Druids trade HoTs fairly evenly, so trinket usage and CC timing decide it.
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