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Holy Paladin + Arms Warrior + Enhancement Shaman

3v3
B Tier
+
+
How to Play
Two melee DPS lean on Windfury/Mortal Strike pressure while the Paladin bubbles and Blessing-of-Protects through incoming CC; a durable, if damage-light, comp built to grind rather than burst.
Common Matchups
Ranked from hardest matchup to easiest.
vs
RLP
Counter
+
+
Bubble the target being CC-chained rather than the one taking damage - Fear/stuns are the bigger threat than raw burst here.
vs
WLD
Counter
+
+
DoTs slowly whittle down two melee - Cleanse when possible and try to close the fight before Corruption/Curse of Agony stack fully.
+
+
Long grind favors whoever has better mana efficiency - Purge/interrupt the Druid's bigger heals when you can.
vs
Mirror match
Even
+
+
Both sides bubble and grind - whoever lands Windfury procs at the right time during the enemy's cooldown gaps usually edges it out.
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